HOMEWORLD: Sarvol
STAR SYSTEM: Drog
QUADRANT: Alpha
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PHYSICAL STRUCTURE
The Luyton Death Merchants are an intimidating, technologically advanced species standing between 1.8 to 2.1 meters tall. Their bodies combine organic tissue with high-tech cybernetic implants that enhance their natural abilities. Their flesh is a deep grey, almost metallic, which seamlessly integrates with their cybernetic parts. A prominent feature is the series of flexible antennae along their spine that visibly pulse with energy and connect directly to their nervous system. These antennae play a crucial role in their situational awareness and defensive reflexes. Their eyes are a striking combination of organic and tech, with one eye adapted to switch between infrared and ultraviolet spectrums. They are often seen wearing sleek, adaptive armor that complements their combat prowess, equipped with compartments for easy access to tools or weapons.
SENSES
The Luyton Death Merchants have highly developed senses facilitated by their cybernetics. Their antennae emit and receive multispectral scanning waves, providing them with a +10 bonus to Reaction Speed as they can detect motion and threats instantaneously. Their enhanced eye allows perfect vision in varied light conditions by seeing across various spectrums. The ear implant grants auditory sensitivity akin to a parabolic microphone, though abrupt loud noises can overwhelm this capability.
SPEECH
Communication among the Luyton is precise and often terse, with a focus on efficiency and clarity. Their speech is typically accompanied by digital tones and clicks, with nuances often conveyed through encoded electromagnetic pulses that are perceptible within their species.
- Vocal Precision: Direct language focused on conveying information quickly and concisely.
- Digital Enhancements: Electromagnetic pulses serve as a secondary non-verbal layer to their communication, often imperceptible to other species.
SOCIETY AND CUSTOMS
The Luyton society revolves around the pursuit of excellence in their trade and the continuous enhancement of their cybernetic capabilities. They have a culture of contract integrity; once a commitment is made, it is followed through unerringly. They value loyalty, efficiency, and technological advancement. Enhancements are a significant status symbol within their society, with individuals constantly seeking to improve their performance and reliability.
SPECIAL ABILITIES
Central to Bewlorox culture is their Code of Intelligence, a set of guiding principles that emphasize:
- Enhanced Reflexes: The interconnectedness of their antennae with their nervous system grants them a +10 Reaction Speed.
- Multi-spectral Vision: Allows sight in infrared and ultraviolet spectrums.
- Acoustic Sensitivity: One ear is cybernetically enhanced to listen over great distances, although it can be overwhelmed by loud sounds.
- Augmented Strength: Cybernetics in one or more arms provide a +10 Strength boost for physical tasks and combat.
- Contract Fidelity: A unique psychological trait where they complete their contracts unyieldingly. Persuasion or bribery is ineffective once terms are agreed.
PHILOSOPHY
The Luyton Death Merchants believe in honor through completion of their contractual obligations. They view their work with a sense of professional pride, seeing their enhancements as both a means to achieve their objectives and as a reflection of their success. They are single-minded in their pursuit, adhering to the belief that their true value lies in their actions and results rather than words or appearances.
STAT ADJUSTMENTS
STRENGTH | REACTION SPEED | INTUITION | LOGIC | PERSONALITY | LEADERSHIP |
---|---|---|---|---|---|
+10 | +10 | +5 | -5 | -10 | -10 |
WALK | RUN | PER HOUR |
---|---|---|
15 | 35 | 6 |
AVERAGE SIZE | 1.9m – 2.1m Tall |
AVERAGE MASS | 90kg male, 85kg female |
AVERAGE LIFESPAN | 300 years |
REPRODUCTION | Cyber-assisted Biological |
BODY TEMP | 37° C |
GRAVITY | 1.1 |
Naming Structure
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Prefixes: Reflect their status, occupation, or notable achievements.
- Examples: Tek, Cyro, Nex, Drax
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Root Name: Personal identifier, often chosen or given based on individual traits or lineage.
- Examples: Zar, Vex, Karn, Lun
-
Suffixes: Indicate modifications, enhancements, or familial ties.
- Examples: -01, -Xa, -Tor, -Rin
Formula: Prefix + Root Name + Suffix
Example Names: TekZar-01, CyroVex-Rin, NexKarn-Tor
Additional Naming Elements
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Numerical Codes: Optional numerical sequences can denote generation, role, or other personal details.
- Examples: 470, 82B
-
Honorifics: Use titles that reflect status or noteworthy accomplishments, especially in formal settings.
- Examples: Operative, Agent, Commander
Full Example: Commander TekLun-470, or simply TekLun-470 in informal settings.
Name Generation
For generating names:
- Prefixes: Choose from a pool for traits or achievements.
- Root Names: Develop a list of strong, unique sounds or base words.
- Suffixes: Consider modifications or family ties.
- Numerical Codes: Use to add uniqueness and additional background context.
Cultural Considerations
- Function-Driven: Names may evolve over time as cyborgs gain new enhancements or complete significant contracts.
- Empirical Identifiers: Names might reflect the technical specifications or abilities of the individual.
Reputation Consideration
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- Function-Driven: When Luyton Death Merchants reach a status of notoriety, they often give themselves a single name that is used to strike fear into enemies and drive their reputation and hiring fees higher with potential clients.